Mastodon Verification Link Orx Map Format: Part 2 – Sam Seltzer-Johnston

Feb 20, 2017

Orx Map Format: Part 2


This morning I updated my Orx Map code/format to support body parts. This gave me more than a 50% FPS boost. It’s still spawning objects for each tile, but those tiles no longer have a Body. They have their Body Part description added to a single world Body. Here’s a before/after. Before After

Much better.

There are a few things related to this that still need to be implemented. It currently only supports box-shaped body parts. I’d like to support sphere and polygon as well, just for completeness. There are some implementation details that bother me as well, but I won’t get into that for now.

The last step toward ridding myself of these tile objects is to use a shader for rendering them.


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